PC-C01 Artful
Infusion of Technology to Differentiate Instruction
Dr. Stefan Biancaniello, OnHand Schools & Duquesne
University
Stephanie Cucunato, Penn Hills SD
Target Audience: K-8, 9-12, Administration/School
Board/Business Officer
Presentation Strands: Instructional Strategies/Best
Practices, Professional Development/Teacher Preparation
Session Level: Intermediate
Computer Platform Used for this Workshop: Bring
your own laptop
This skill-based workshop demonstrates thought-provoking
infusion of intuitive technology to support differentiated
teaching and learning. Participants will leave session
with: (1) Knowledge of how intuitive software supports
data analysis, (2) Techniques for implementing
data-informed instructional decisions, (3) Interactive
teaching strategies. |
PC-C02 Use NASA Resources to Help
Your STEM Lessons SOAR!
Dr. Shirley Campbell and Sonya Williams, NASA
Target Audience: K-8
Presentation Strands: Instructional Strategies/Best
Practices
Session Level: Introductory
Computer Platform Used for this Workshop: Windows
Learn to use some of NASA's amazing online simulations,
games, lesson repositories, and hands-on activities to
enhance your elementary and middle grade STEM content. We
will explore a variety of NASA online tools for computer,
and note iPad options as well. We'll also try out hands on
activity or two! |
PC-C03 60 in 60: 60 Web Tools in
60 Minutes- The Practicum
Brandon Lutz, School District of Philadelphia
Target Audience: All
Presentation Strands: Emerging Technologies
Session Level: All
Computer Platform Used for this Workshop: Windows
Are you tired of being turned away from the 60 in 60 Web
Tools session or sitting in a full room for the
presentation? Why not join me for an intimate session with
a small group of people. Come in and get a sneak peek at
the newest 60 in 60: 60 Web Tools in 60 Minutes. Then, get
two hours to explore the tools and see their practical
application in your classroom, school or professional
network. |
PC-C04 Comics in the Classroom
Maryann Molishus, Council Rock SD
Target Audience: K-8
Presentation Strands: Adaptive Technology/Special
Populations/Accessibility, Instructional Strategies/Best
Practices
Session Level: All
Computer Platform Used for this Workshop: Windows
Learn how to integrate comics into your learning
environment. See how comics can challenge readers and
writers, inspire creativity, and level the playing field
in your inclusion classroom. You'll be introduced to comic
web 2.0 tools, web-based comics, and online resources to
help you learn why and how to use comics in your
classroom. |
PC-C05 iLife in the Classroom
Dave Marra, Apple, Inc.
Target Audience: K-8, 9-12
Presentation Strands: Emerging Technologies,
Instructional Strategies/Best Practices
Session Level: All
Computer Platform Used for this Workshop:
Macintosh*
Do more with photos, movies, and music on your Mac!
Rediscover creative new ways to work with digital photos,
movies, music and more with iLife! The new iLife suite
features exciting new updates to iPhoto, iMovie and
GarageBand, along with iDVD and iWeb, all with features
specifically designed for education. In the classroom,
over the Internet, or as part of a dynamic presentation or
podcast, iLife offers exciting new digital content
creation tools that are powerful, fun and easy to use.
Explore iLife today! |
PC-C06 Deploying iPad and IOS in
Education
Steve Zalot and Matt Little, Apple, Inc.
Target Audience: Technology Director or
Coordinator/Instructional Technologist
Presentation Strands: Emerging Technologies,
Infrastructure/Security/Management, Mobile/Wireless
Learning Technologies
Session Level: All
Computer Platform Used for this Workshop: Bring
your own iPad
The proliferation of mobile education technology like iPad
means these devices are already coming to school everyday.
There's a need to have strong, education-focused tools to
setup, configure and deploy these devices for labs and
individuals. We'll explore world-class management and
configuration tools to make iOS devices such as iPad, iPod
touch and iPhone come to life in your digital learning
environment. You'll see some of the best ways to make
deployments from small to large work in your technology
plan using simple, modern tools that can make your
institution digitally competitive! Make sure to bring your
iOS device to experience these tools yourself. |
PC-C07 Educating Digitally:
Classrooms without Textbooks
Jen DiPasquale and Jackie Karenbauer, North Hills SD
Target Audience: K-8, 9-12
Presentation Strands: Instructional Strategies/Best
Practices
Session Level: All
Computer Platform Used for this Workshop: Windows
This hands-on workshop will teach you how to eliminate
textbooks from the traditional classroom setting,
replacing them with teacher-developed content, laptops,
and mobile learning devices. Presenters will explain how
the shift away from textbooks has allowed their students
to experience curriculum emphasizing higher levels of
Bloom's Digital Taxonomy as they move from remembering
toward creating. In this workshop, participants will
engage in a sample of technology-infused activities they
can adapt to their own needs. Bring your own laptop. |
PC-C08 Moving & Learning:
Integrate Physical Activity with Technology
Andy Petroski, Harrisburg University of Science and
Technology
Target Audience: K-8, 9-12, Higher Ed
Presentation Strands: Adaptive Technology/Special
Populations/Accessibility, Emerging Technologies,
Instructional Strategies/Best Practices, Library Media
Centers, Mobile/Wireless Learning Technologies, Technology
Directions/Trends: Issues, Innovations, and Research
Session Level: Intermediate
Light exercise is good for your brain! Improved memory
skills, concentration and abstract reasoning can result.
Explore the connection between body & mind and examine how
console games, alternate reality, QR codes and augmented
reality can promote physical movement and improved
learning outcomes. If possible, bring a Smartphone device
with a camera. |
| Although the workshops are held in either Macintosh or Windows labs, only those sessions marked with an asterisk (*) are platform specific.
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