PC-A01 Mastering the Moment with
Moodle 2
Drew Mortensen, IU5
Target Audience: K-8, 9-12
Presentation Strands: Learning
Environments/Distance, Learning/Course Management
Session Level: Intermediate
Computer Platform Used for this Workshop: Windows
With the introduction of Moodle 2, the time has come to
move beyond the basics and master complex features of the
online learning experience with higher order
interactivity. Learn how to create true differentiated
instruction through the use of Moodle's conditional
access, lesson module, workshop activity, and the
redesigned quiz creator. |
PC-A02 iPad: An Amazing Content
Creation Device
Chris Penny, West Chester University
Christine DiPaulo, Springfield SD
Target Audience: All
Presentation Strands: Emerging Technologies,
Instructional Strategies/Best Practices, Mobile/Wireless,
Learning Technologies, Professional Development/Teacher
Preparation
Session Level: Intermediate
Computer Platform Used for this Workshop: Bring
your own iPad
iPad is changing the educational landscape. Students can
make movies, music and photographs. Teachers can put
together professional-looking documents, presentations,
and spreadsheets no matter where they are. And that's just
the beginning. This hands-on session is designed for an
existing iPad user who wants to get beyond basic
applications. |
PC-A03 Create a History Video
Podcast & QR Code Project
Melanie Wiscount, Palmyra Area School District
Target Audience: K-8, 9-12, Technology Director or
Coordinator/Instructional Technologist
Presentation Strands: Emerging Technologies
Session Level: All
Computer Platform Used for this Workshop: Windows
Learn how to create a History Documentary Video Podcast &
QR Code to showcase and access student work, and bring
this emerging technologies project into your instruction
and student learning. It develops knowledge building and
sharing, collaboration, media literacy, learning beyond
the classroom, and ICT skills in your students. This
project won at Microsoft Partners in Learning U.S.
Innovative Education Forum in July 2011 in Redmond, WA,
and represented the U.S. at the Partners in Learning
Global Forum at Washington, D.C. in November 2011. |
PC-A04 Going Mobile: Working
Digitally
Ben Smith, Jared Mader, Red Lion School District
Target Audience: All
Presentation Strands: Emerging Technologies,
Mobile/Wireless Learning Technologies
Session Level: Intermediate
Computer Platform Used for this Workshop: Bring your own
laptop and/or iPad
Come learn how to work with colleagues and students in a
digital environment. Using a combination of iPads and
laptops we will explore how to work digitally. We will
start with a wiki as the digital warehouse and learn to
integrate web 2.0 tools and apps to learn and present
information. Bring your tools and leave with classroom
ready tools: Blogs, wikis, apps and Google. |
PC-A05 Challenge Based Learning
and Technology
William Dolton, Wilkes University
Target Audience: K-8, 9-12, Higher Ed Technology,
Director or Coordinator/Instructional Technologist
Presentation Strands: Instructional Strategies/Best
Practices Professional, Development/Teacher Preparation,
Standards/NCLB, Technology Directions/Trends: Issues,
Innovations, and Research
Session Level: Intermediate
Computer Platform Used for this Workshop: Windows;
Participants may bring their own laptops.
Student engagement is not just a classroom management
strategy. If students are not engaged, they are not
learning. Challenge-based learning is highly engaging,
proven to be effective, and develops life-long learning
skills for student success and achievement in the short
term and, most importantly, for the long term. Strategies
for effective use of project-based learning will be shared
and implemented for high impact learning that gets real
results for students beyond better scores on high stakes
testing. |
PC-A06 Game Design Challenge:
Design a Game for Learning
Charles Palmer, Harrisburg University of Science and
Technology
Target Audience: K-8, 9-12, Higher Ed
Presentation Strands: Instructional Strategies/Best
Practices, Technology Directions/Trends: Issues,
Innovations, and Research
Session Level: All
Computer Platform Used for this Workshop: Windows
The purpose of the session is to develop an understanding
of effective game design elements in educators so that
they can implement engaging game techniques into games
they design and other, more traditional, instruction they
prepare. Understanding game design techniques also allows
teachers to create game design assignments for students.
The key points that will be discussed in the session are
creation of a game design document, game balancing,
storyline, characters, user experience, scoring, and
competition. |
| Although the workshops are held in either Macintosh or Windows labs, only those sessions marked with an asterisk (*) are platform specific.
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